Part 1 of the three-part series “Architecture and the Unspeakable” exploring the design potential of pathological phenomena in the built environment.
This installment explores the possibility of using vandalism as an experiential device that connects the qualities of space with a cultural perspective that is not typically supported architecturally.
credits:
direction / architectural design: John Szot Studio
production / technical direction: Brooklyn Digital Foundry
title design: Ellis Gallagher